Cody Flanagan

Technical résumé

Full Sail student with a firm foundation in C++ and Python and a firm understanding of Unreal Engine. I led development of a Python combat simulator that connects implementation, repeatable testing and systems decisions.

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Skills

  • C++
  • Python
  • Unreal Engine
  • Object-oriented programming
  • Event-driven programming
  • Debugging
  • Git / Perforce revision control
  • Agile / Scrum
  • Sprint planning & stand-ups
  • ClickUp
  • Figma / FigJam
  • Excel / Google Sheets
  • Spreadsheet formulas & functions
  • UI prototyping
  • MATLAB
  • Data structures
  • State machines & game AI
  • Systems modeling
  • Combat simulation
  • Regression testing
  • Requirements definition
  • Playtesting & bug reporting
  • Iterative development
  • Build packaging
  • Implementation review
  • AI-assisted development
  • Technical documentation
  • KPI & funnel analysis
  • Data visualization
  • Probability simulation

Selected projects

Idle-RPG Combat Simulator

Independent project | Python, Numba | 2026

  • Led development with AI coding assistance; owned combat requirements, implementation review and balance decisions.
  • Required streaming team summaries and repeatable comparisons to support broad screening and detailed battle investigation.
  • September 8 verification: four engines reproduced 353,760 battle rows each across 100 fields with zero differences.
  • Required rule-derived checks and deliberate defect testing; the recorded gate passed 513 checks and caught all 154 seeded rule defects.

Tile-Based Puzzle Game

Individual coursework project | Unreal Engine 5 | March 2026

  • Built the Phasing Power-Up, implemented and extended a classmate's Directional Force Tile specification, and integrated them in puzzle levels.
  • Used ClickUp plans and successive sprints to build, improve and refine the individual project.

Tempero Ludum - Skirmish

Original two-player board game | February 2026

  • Iterated rules and starting formations through recorded playtests and peer feedback; compared alternative action costs against the intended strategic choices.

Education

Full Sail University - B.S. Interactive Technology, Game Design concentration; expected August 2027.

Full Sail University - Associate degree completed July 2026.

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