Cody Flanagan

Programming, simulation & systems design.

I'm a Full Sail game design student with a firm foundation in C++ and Python and a firm understanding of Unreal Engine. My work spans combat simulation, testing workflows, economy analysis and gameplay.

Selected work

Python · Simulation · Testing

Idle-RPG Combat Simulator

I led development of a Python combat simulator for comparing team compositions, testing combat rules and turning the results into balance decisions.

My role: combat-system design, technical direction, implementation review and balance decisions.

Economy analysis · Progression

Inside Clash Royale's Economy

Why can rewards pile up while upgrades still wait? A study of how Gold costs and reward flows shape progression and the freedom to experiment.

My role: independent analysis and design judgments.

Inside Clash Royale's Economy case-study cover
Scraps block-mesh exterior with satellite dishes, trees and perimeter fencing
A block-mesh level built around power, progression and player guidance.

Unreal Engine · Level design

Scraps — Block-Mesh Level

An Unreal coursework level with a breaker mechanic and introduction, practice and mastery sequences.

Explore the level project

Project image